Diablo IV

I'm currently a technical artist on the In-Game Cinematics team at Blizzard where I write custom pipeline tools for Maya to integrate with the Diablo IV engine.  I also diagnose pipeline problems, correct issues with models and rigs amongst other techy things. Check out the latest trailer my team and I worked on announcing the Rogue class for Diablo IV.


Diablo IV Rogue Announce Trailer

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